Journal Article |
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S. Cui, Y. Wang, and J. E. Fowler,
"Motion Estimation and Compensation in the
Redundant-Wavelet Domain Using Triangle Meshes,"
Signal Processing: Image Communication,
vol. 21, pp. 586-598, August 2006.
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Abstract:
In this paper, a technique is presented that incorporates an irregular
triangle mesh into wavelet-domain motion estimation and compensation using a
shift-invariant redundant wavelet transform. The main contribution of this
work resides in a demonstration that triangle-mesh motion estimation and
compensation can be deployed more effectively in the redundant-wavelet domain
thanks to a simple correlation operator that is robust to the prediction
residual, a noise-like signal that hinders spatial-domain gradient-based
efforts to locate image edges which persist from frame to frame. In the
proposed technique, motion compensation takes place through an affine
transform mapping triangles from one frame to the next, while the
motion-compensated residual is downsampled to a non-redundant form which is
then coded using any wavelet-based still-image coder. Experimental results
indicate that the proposed technique significantly outperforms not only the
usual spatial-domain approach to mesh-based motion estimation and
compensation, but also the emerging wavelet-based coders that employ
traditional block-based structures, particularly for sequences with fast or
complex motion.
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Text:
Last update: 16-aug-2006